In the world of DIE, the players are now real players.Countries are their pieces and the board threatens to run red with blood. Who isthe Queen and who are pawns? Who's playing to win? Who's forgotten what they'replaying for? And what will they do when they're reminded of the real stakes? Thecritically acclaimed dark fantasy smash hit goes epic in its thirdvolume.
Collects issues #11-15 of DIE
"Contains material originally published in single magazine form as DIE #11-15."--Colophon.